BeerMat

Round formats

25 ways to ask a question

Every format plays on the phones teams already have, shows on the TV, and is marked by the desk. Mix them however you like: one quiz can have them all.

Tap or type

The everyday formats: a button or a box on every phone, marked as answers arrive.

  • Multiple choice

    Teams: Lettered buttons

    Up to eight options, with a speed bonus if you like and an optional 50/50 per team. Switch it to True or false, or Before or after, for two big buttons.

  • Tick all that apply

    Teams: Lettered ticks

    Each right tick earns a share of the points, each wrong one takes a share away.

  • Letter keypad

    Teams: An A–Z keypad

    The first letter of the answer: quick to play, quick to mark.

  • Number

    Teams: A number box

    An exact answer, or within a margin you set: ± a number or ± a percentage.

  • Typed answer

    Teams: A text box

    Marked as it arrives, with alternative spellings. You have the final say.

  • Answer sheet

    Teams: Several boxes

    Artist and title, or ten capitals: a point an item, a share each, or all or nothing. Can carry a picture or a song.

  • Vote

    Teams: Lettered buttons

    No right answer: the room decides, and the TV shows the tally.

Pictures, sound and video

The TV does the showing; phones do the answering.

  • Picture

    Teams: A text box

    A picture on the TV and phones. It can start blurred or under tiles and show itself as the clock runs down.

  • Audio

    Teams: A text box

    A sound or a song played through the laptop, or a Spotify track from a start time.

  • Video

    Teams: A text box (“Watch the TV”)

    A clip plays on the TV as the question opens. Play again or stop it from the desk or your phone.

  • Sound clips

    Teams: One big THIS ONE! button

    Several clips play in turn; teams tap during the right one. The quicker the tap, the bigger the bonus.

  • Pinpoint

    Teams: The picture, to tap

    Tap the spot on a map or picture, with an optional second guess, or find several places on one picture.

Puzzles

Something to work out round the table.

  • Word trail

    Teams: A grid of letters

    The answer runs through touching letters; teams trace it. A fresh grid every time, and an optional hint.

  • Letter tiles

    Teams: Shuffled tiles

    The answer cut into tiles, shuffled differently on every phone; teams put it back together.

  • Put in order

    Teams: Items to tap in order

    Oldest to newest, smallest to biggest. Give each item a song and teams order the songs as they play.

  • Matching pairs

    Teams: A choice for each item

    Match each capital to its country, each actor to their role. A point for every right pair.

  • Sort into groups

    Teams: A group for each item

    Two to five groups: fruit or vegetable, river or mountain. A point for every item in its group.

Guesses and lists

Formats where nearly right still counts.

  • Nearest wins

    Teams: A number box

    Closest scores most, on a sliding scale; switch on “closest without going over”. Also the tie-breaker.

  • List answers

    Teams: A box for each answer

    “Name as many as you can”: a point for every accepted answer, in any order.

  • Survey

    Teams: A text box

    “We asked 100 people…”: an answer scores what it was worth on your list, and the reveal ranks them.

  • Progressive clues

    Teams: A text box, with the clues so far

    Clues appear one by one, hardest first. Answer on the first clue for full points, each later one is worth less.

Live in the room

For when the whole pub should be shouting.

  • Buzz-in

    Teams: A big BUZZ button

    First in answers out loud; a wrong answer passes to the next team. Every team has its own buzzer sound.

  • Bingo

    Teams: Their own 90-ball ticket

    You call the numbers; teams dab and claim. The desk checks every claim.

  • Music bingo

    Teams: A ticket of song titles

    Songs play at random; teams dab what they hear, and the quickest go up on the TV.

Ways to play them

Options any round or the whole night can have, on top of its format.

Picture reveals
A picture starts blurred, or under twelve tiles, and shows itself as the clock runs down. The quicker you guess, the less you saw.
Wagers
Teams choose how many points to stake on their answer: won if right, lost if wrong.
Risk It
A wrong answer loses the points it would have won.
VAR Check
A team that thinks it was marked wrong appeals from its phone; the TV plays the drum roll and shows your decision.
Send Question
The question waits on the TV while you read it out; phones get it, and the clock starts, when you send it.
Six fixed buttons
Multiple choice always shows A–F on phones, so nobody can tell the last option before you read it.
Questions on the fly
Ask one that isn’t in the quiz, and set its answer once answers close.
Fast Track and wheels
Put a team straight into first place, or spin for it; team wheels, random numbers and rollover jackpots that grow every week.
Secret rounds
Usually the last round: nobody sees how they did, and the leaderboard stays hidden, until you end the quiz and show the winner.
Wipeout
Tick all that apply, where any wrong tick scores nothing.
Tie-breakers
A nearest-wins question outside the scores, played only when teams are level for first.
Team groups
Put teams in groups, such as departments, and each group’s average shows above the leaderboard.
Slides between rounds
Your own pictures on the TV between rounds: food, offers, next week’s quiz.
Speed bingo
Bingo that only calls numbers on someone’s ticket, so it’s over sooner.

Plus fastest-finger bonuses, table numbers for the room, and a report of how each question went.